uGen
UI/UX Designer II
September 2017 - October 2020
uGen was a small indie studio where I got my first job as a UI/UX Designer working on QUIRK Mobile. QUIRK is a mobile User Generated Content (UGC) game where the player creates various Gizmos to battle, race, and socialize with. We often compared it to Minecraft or Roblox because QUIRK's main goal is to give the users a platform to create, play, and share. QUIRK's target audience is children between the ages of 10 - 15 for iOS and Android devices.
The studio shut down in October 2020.
Video Overview
Inventory Screen
The Inventory design is one of the few projects I'm able to take ownership of. I've done everything from the background to the tiles to the icons in the nav. I used the inventory as a 'golden screen' to drive the look and feel of the UI back when I redesigned in 2018. It's gone through a few changes since then but it's always stayed the 'golden screen' and helped steer consistency between my designs.
Build Mode
Game Mode HUDs
At uGen I was the go-to guy for any new game modes. The process was different for each one. Sometimes we'd have a game mode prototype and I would wrap a HUD around it, and other times I would be given an idea and the game mode would be built around my HUD. Consistency between game modes was pretty important so players knew where everything was. But each game mode was a little different and needed some new tweak that made it interesting.
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How to Play Screens
One of my hats at uGen was creating these How to Play screens. They're meant to be shown the first time you enter an activity to give you a quick overview of that activity. Hopefully with just the pictures but the words are nice too. This was a fun challenge to go into Unity and stage, screenshot, and composite all these little images.
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Home Base Neighborhoods
Misc Projects
Iconography
Animations