Dakota Galayde

Reworld

Last Updated: March 2021
GAME STATUS: In Progress

JOINED TEAM: January 2021

PLATFORMS: iOS, Android, PC

ENGINE:​ Proprietary

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​BRIEF

Reworld is a creation platform similar to Roblox. Players create their own world and games within the platform for others to play. For more information, check out the official website at reworld.io
MY ROLE

Official Title: UI/UX Designer

Daily Responsibilities:
  • User Experience Design
  • Systems Design
  • Low Fidelity Wireframes

Build system

A lot of my day-to-day at Reworld involved thinking about UX and systems. One of the things I designed was a novel building system to hopefully give the players more control over their creations than Minecraft while being more accessible than Roblox building. The idea was that you would have things you could add to a creation.
  • Basic Shapes: The simplest form of block. Standard cubes, pyramids, or spheres.
  • Parts: A more complex block you could put on a creation. These would have some unique but simple functionality. There would be no parameters for the player to modify on parts. This included things like chairs, spot lights, wheels, buttons, and ropes to name a few.
  • Mods: A Mod is a modifier that you apply to your entire creation with special parameters the player could tweak to give it a specific function they have in their head. This included things like Bounciness, Weight/Gravity, Automatic Spin, or Explosion.
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Below is a couple videos of the build system in action. These videos were made by the Reworld team after I left the company so props to them! Everything is looking great!

UX Wireframes

I also spent some time doing a bit of low-fidelity wireframes for some of the build systems. The goal of these wireframes was to give more information to the devs in China so they could build something for us to test. These are not pretty but they get the idea across.
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