This War of Mine is a survival management game made by 11 Bit Studios. In this game, you take control of a small group of people and help them survive a post-apocalyptic setting. Not only do you have to worry about your party's physical health, but their mental health as well. People have recreational needs like reading, smoking, and coffee. It's your job to make sure your group is well supplied while still improving your shelter and helping the locals in need.
The theme of this UI is a grunge style with real-world photos mixed in. There are very few clean lines in the game as all the edges are very messy and splotchy. The layout tries to keep you all over the place with your daily information in the top left and the person information in the bottom right. Any pop ups are centered in the screen to bring the most attention to them. Actions and action icons are all over showing you where the action would take place. It's important to know that the person you're controlling at the time must walk to the location of your clicks. So if you click on the stove, the person walks to the stove and then they can cook.
There are 2 typefaces in the game. There's a condensed sans serif font that is used for many of the UI elements. But, there's also a handwritten font that is used to indicate that your group is writing notes and things like that. This font is shown when you activate the radio or are planning your scavenging.
The sans serif font is a well structured font that doesn't take a whole lot of horizontal space. However, there are some spots where line-spacing is a bit off such as the space between the A and the Y in "DAY LOG".
The handwritten font is a very readable font for being unstructured. However, I believe this font is better used as a title font as large paragraphs of it (as seen in the radio screen) can look daunting to read. This might be fixed with a little more spacing between lines and words.
The primary colors of the game are black, grey, and white with splashes of orange. This orange is used to good effect pointing out important information like the status of the person, how much bag space you have, if you don't have enough supplies, and important thoughts a person has. There is also a small use of red to visualize movement when scavenging. The red is useful and gets the job done but I think it could've also been orange to keep with the color scheme.
When playing This War of Mine, I thoroughly enjoyed it. However, there are things I would change. The largest change I would make is indicating the material requirements when crafting. This War of Mine uses the format need/have. If you don't have enough it's colored in orange but it's difficult to decipher at first glance. This could be fixed buy putting small "need" and "have" words under the numbers or might even be fixed by swapping the numbers. Personally, I think a have/need format is much more intuitive especially if labeled.