Remember Me is an action-adventure game set in a futuristic Neo-Paris where memories are the most important part of life. You play as Nilin, a memory hunter with the extraordinary ability to remix people's memories. The only problem is, she has no memories of her own.
The theme for Remember Me's UI is mostly diegetic UI. Since each person in this world has a futuristic tech called a "Sensen", it gives the person the ability to see information about the world displayed in their eyes. When playing, Nilin can see where the Sensen is directing her and she can see the name of each restaurant or food stand. This gives the developers a lot of flexibility to implement diegetic UI into the world and have it feel cohesive with the narrative.
There are a few non-diegetic elements in the UI including the Pressen menu and health bar. These are shown as traditional overlay elements and help the player understand how to play and gives information that Nilin wouldn't need. This instance of non-diegetic UI is also shown in the "Press B" parts of the UI.
The typography in Remember Me is a solid sans-serif font. It's actually used extremely well to give the sense of the Sensen brand. The titles of the game often have little to no letter-spacing. This can create a bit of an awkward look when making some of the letters transparent as it makes the overlaps darker.
The primary colors used in the Remember Me UI are White and Orange. Any important information to Nilin or the player is in orange. This includes actions, health bars, navigation markers, interactable objects, and communications overlays. The Pressen menu has a yellow and scarlet color to indicate if a combo piece will deal damage or heal you. This can be a little confusing as the color is normally indicative of the button needed to be pressed.
For the most part, the UX of Remember Me is quite well done. There's a couple problems with the animations in the main menu lasting a bit longer than I would hope but that would only become a problem if you were scrolling through the main menu frequently. There is also a problem with the Pressen Menu being difficult to navigate. You have to select the slot then the Pressen rather than the Pressen then the slot. This can be confusing and I often found myself remaking my combos because I accidentally put the wrong Pressen in the right slot.