Endless Space 2 is the 2nd installment of Amplitude Studios' sci-fi 4X game. In Endless Space 2, you must colonize new worlds, develop your species, discover new science technologies, and defeat your enemies. All while managing an expansive political system to make sure that you stay in power by managing coups, political factions, and colonies. Endless Space 2 is quite the game and somehow, Amplitude Studios manages to make it palatable to new players while always giving something new to learn with each playthrough. I could spend days being immersed in this game and it's systems. But the UI is what really sets this apart from other 4X Games.
Endless Space uses a panel UI system with most of it's content on various panels that can fade in and out. You will rarely find a piece of information without a border or background. Endless Space also utilizes blurred backgrounds which is slightly more uncommon in games these days. I usually find apps and websites taking the blurred background approach but it's nice to see games adopting this modern approach.
Endless Space 2 uses a sans-serif type. From what I can tell, it's all the same typeface but just uses different colors and caps combinations to differentiate titles and bodies. There might be a couple different weights to make the smaller text more legible. But the weights are very slight to keep the light text. In these types of games, you want to make sure that your text doesn't seem overwhelming.
Endless Space 2 tries to keep a cool color palette for most of it's UI. It utilizes a cool grey with lots of blue colors in the toggles and sliders. However, Endless Space 2 mixes in other colors to correlate with gameplay elements such as currency, political factions, players, and technology trees. These light splashes of color work really well to make sure everything is easy to understand.
Endless Space 2 has beautiful motion design in some places. When you first start, the main menu turns into place. There are even small animations when you hover over characters and flags that really add a sense of interactivity to the menus. These small animations make the UI seem like it's reacting to you. This assists greatly in making the game feel more than a bunch of dials and switches.
Endless Space 2 does an excellent job of breaking down each screen to the essentials. Making art a focus on many of the screens makes the game more appealing to newer players and is used to give players an overview of what is happening (seen when you probe a planet to go on expeditions). There are problems when customizing a ship. The icons could be used to better explain where modules fit. But overall, there are no glaring UX issues.