Destiny 2 is a sci-fi First-Person Shooter for PC, Xbox One, and PS4. Destiny 2 is Bungie's latest creation scheduled to release on September 6, 2017. I recently acquired a code to get into the PC Beta which allowed me to go in and try the game before it came out. During the Beta, you play as a pre-made guardian as hell breaks loose in your home city. There was a lot of fighting and not much in the way of a tutorial but a vertical slice was what I expected from an early access beta.
Destiny 2 kept true to it's roots and a lot of the UI is similar to Destiny 1. They kept with the free-floating cursor that allows them to be more lenient with layout. A good portion of the UI is centered in the screen as well. Even the tooltips that pop-up are always aligned towards the center of the screen. This is good because it reduces the amount of time it takes to analyse the information. But much of Destiny 2's information is hidden behind tooltips that pop up on mouse over.
Destiny 2 uses a clean sans serif font for it's type. Content is usually a darker color while titles are usually bolded and brighter. This creates a nice visual hierarchy that allows more experienced players to quickly understand the information. While some other games like to use condensed font, Destiny 2 uses a wider font that takes up a greater amount of horizontal space. This is a good move as it is also a console game and condensed fonts might become illegible on smaller TVs.
Destiny 2 tries to keep it's colors coordinated with an attribute. These attributes include, character's class, equipment rarity, ammo type, and weapon effect. Some things are simple to color like the top bar on the character screen being attributed to your class or the abilities on your HUD to be connected to which sub-class you are. But some colors get muddied like the ammo types and weapon effects. All other colors are kept a simple greyscale to separate itself from the color palettes of different environments.
Much of Destiny 2's UI is intuitive. Moving the cursor around the screens felt good and whenever I didn't know something I could just hover over it and see what it's about. However, I felt like some of the tooltips got in the way of other art that I was trying to look at as well. For instance, when inspecting the Power and Mobility stats, I found the tooltip covered the next thing I wanted to look at. I also thought the HUD was nicely laid out and easy to understand. It might just be that I'm a newer player but I frequently forgot which weapon I had out and which button activated my abilities. I accidentally threw my power grenade thing a couple times when I wanted to punch.